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781. Elite Learning Skill (Proposition) - in Skill Discussions [original thread]
Learning skills ARE bad because: 1) they are must-have skills for absolutely everyone, which doesnt make any sense really. 2) thay increase advantages of older playersthus increasing gap between older players and newcomers even more. which is not...
- by Saietor Blackgreen - at 2007.12.20 20:32:00
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782. Bomb physics - in Ships and Modules [original thread]
If they dont detonate on impact and dont need targeting, will they go through POS shield? BTW, if I detonate a smartbomb near the POS shield, will it hit ships that are inside the shield just near me? Anyone tried?
- by Saietor Blackgreen - at 2007.12.20 20:16:00
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783. 100% miss chance @ 0m - in Ships and Modules [original thread]
Originally by: Anastasiya Makalov you can see that bug easily, mount a nosferatu and hit a structure with it while at 0m...the animation will extend beyond your ship rather than end at it. And how does that impares gameplay? Click "sta...
- by Saietor Blackgreen - at 2007.12.17 15:32:00
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784. 100% miss chance @ 0m - in Ships and Modules [original thread]
Edited by: Saietor Blackgreen on 16/12/2007 11:14:11 Edited by: Saietor Blackgreen on 16/12/2007 11:13:05 1) Turrets DO have to track if they are in perfect orbit, because modern advanced turrets are gyrostabilized, and keeep the same abso...
- by Saietor Blackgreen - at 2007.12.16 11:12:00
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785. passive shield tanking ships - in Ships and Modules [original thread]
Originally by: Nether Haze try playing around with a broadsword passive tank Stop screwing the guy's head :) Classic example of passivetanked frigate is Rifter with medium shield extender. Autocannons work fit nice with passive tank b...
- by Saietor Blackgreen - at 2007.12.14 13:05:00
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786. Radar Echo's/Ghost sites? - in Missions & Complexes [original thread]
Originally by: Reverend Revelator Base 4s can be a real ***** to nail down, especially if they are loacated far from the planet (like 3-4 AU from the planet). This. I have Signal Aquisition on 3, and had Hacking Base 4 scanned out by q...
- by Saietor Blackgreen - at 2007.12.13 10:30:00
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787. Tracking Computer vs. Target Painter - in Ships and Modules [original thread]
Originally by: New Garde Sorry if this has been asked before but which one is more effective for the sake of accuracy? Take your gun's attributes and put them into the calculator that's in the end of tracking guide. Play around with va...
- by Saietor Blackgreen - at 2007.12.12 10:45:00
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788. PROPER way to solve T1 modules volume problem - in Player Features and Ideas Discussion [original thread]
Originally by: VJ Maverick Mineral compression is a legitimate and useful game mechanic. What exactly is the problem you are trying to fix? Apparently, its considered an exploit by Devs. And I kinda agree - its quite illogical.
- by Saietor Blackgreen - at 2007.12.12 08:37:00
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789. tech 1 exploration ships - in Ships and Modules [original thread]
I preferred Probe - large cargo holds a huge supply of probes. It doesnt really matter. Use any of those that have Astrometric bonus. MB choose the agilest one - exploration calls for lots of warping there and back.
- by Saietor Blackgreen - at 2007.12.12 08:34:00
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790. Ultimate sniper setup for pvp? - in Ships and Modules [original thread]
Originally by: Tiamax Im thinking a battleship, that can volley a ton of damage from around 200-400 km from a gate. Sadly (or luckily) there's no such thing in EVE. The whole logic of EVE weapons suggests that damage is inversely propo...
- by Saietor Blackgreen - at 2007.12.12 08:30:00
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791. PROPER way to solve T1 modules volume problem - in Player Features and Ideas Discussion [original thread]
I'm sure you all seen the amount of whines the T1 mods volume changes produced. I havent seen this summed up properly yet, so here it is: Problem: T1 mods can be produced from large amount of minerals and then refined in same amount of minerals, ...
- by Saietor Blackgreen - at 2007.12.11 14:45:00
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792. Looting and Salvaging Missions in Trinity - in Missions & Complexes [original thread]
Originally by: OneSock They could have done the same just by dropping the mineral composition of the module rather than shafting PVE looting. No, I believe thats much more work. As far as it looks, the table for module production and m...
- by Saietor Blackgreen - at 2007.12.11 13:52:00
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793. Sniper - in Ships and Modules [original thread]
Edited by: Saietor Blackgreen on 11/12/2007 12:50:34 Best sniper weapons are Rails (largest optimal range). Best rail platforms are Caldari. But other races can do the trick very good too, just not as amazing. Small guns class: T1: Thrasher a...
- by Saietor Blackgreen - at 2007.12.11 12:48:00
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794. Esoteric Ship Data Interface - where to get this from? - in Missions & Complexes [original thread]
BTW, if you need that to invent, the easiest way to get the thing is to buy it off the market in Lonetrek or Forge region. You dont have to find and manufacture it yourself.
- by Saietor Blackgreen - at 2007.12.11 12:12:00
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795. Esoteric Ship Data Interface - where to get this from? - in Missions & Complexes [original thread]
Originally by: kozia Thank you for the info :)I guess it has to be atleast 8/10 - 10/10 complex? Someone found those in ampire plexing? It has nothing to do with plexes. You have to use Scan launcher and look for Radar type sites. Pin...
- by Saietor Blackgreen - at 2007.12.11 12:06:00
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796. Too many radar sites. - in Missions & Complexes [original thread]
Originally by: tiewan I like exploration, Hopefully it remains profitable. Dont see much logic behind this statement. 1st, how do you judje the proportions of increase in amount of radar sites? I bet you dont know the rate exploration...
- by Saietor Blackgreen - at 2007.12.11 12:00:00
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797. 10x Increase in Some Weapon's Volume [BUG] - in Ships and Modules [original thread]
Edited by: Saietor Blackgreen on 07/12/2007 13:06:16 Edited by: Saietor Blackgreen on 07/12/2007 13:05:05 Guys, this is just very stupid of most of you to say "ZOMG they nerfed looting". No, they DIDNT. ONLY T1 (unnamed) modules were cha...
- by Saietor Blackgreen - at 2007.12.07 13:04:00
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798. Changed Volumes For Tech I Modules - in Ships and Modules [original thread]
Originally by: Grath Shalley Thanks for the info, I read the patch notes but didn't understand the mineral compression thing when I posted... Looks like I'll be leaving some $%^# in jetcans after missions more often Luckily, you have...
- by Saietor Blackgreen - at 2007.12.07 09:52:00
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799. Changed Volumes For Tech I Modules - in Ships and Modules [original thread]
Edited by: Saietor Blackgreen on 07/12/2007 09:50:14 Originally by: XLord yea both t1, and i dont think its wrong to change the volumes of t1s but come-on change it to something normal to overdone like this:S They've been changed t...
- by Saietor Blackgreen - at 2007.12.07 09:50:00
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800. Changed Volumes For Tech I Modules - in Ships and Modules [original thread]
Edited by: Saietor Blackgreen on 07/12/2007 09:47:22 double
- by Saietor Blackgreen - at 2007.12.07 09:47:00
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